Broadside Crew

Fit out your ship and your command deck in drydock, then fight a three-minute broadside duel against the AI or a friend. Your crew walks the decks to man guns, haul shells, fight fires and patch holes while you play command cards.

Hull layout · click a bay to fit the selected module0 / 120 cr
BOW ▸
Crew 4 3 hands are free, each extra costs 12 cr (max 6)
    Load a preset
    Modules
    Command deck · pick a card from the pool, then click a deck slot to swap it inavg 3.0

    Boarding Party is fixed in every deck, the same way the Bridge is fixed in every hull. You hold 4 cards at a time; a played card goes to the back of the line.

    Card pool
    Versus the AI

    A random enemy ship with its own randomly drawn deck.

    Versus a friend

    Online play is not connected in this copy of the game. Play the itch.io version to fight a friend.

    Crew

    Crew run on their own, Rimworld style: fires first, then wrecked modules, then guns, then shields and engines. Click a crew member, then a room to post them there. Posted crew move faster, work 50% faster, fight harder, and run their station better (★): guns fire 30% faster, shields recharge 8/s, engines dodge 22%, the Bridge gives +45% energy. Right-click a crew member, or tap their ORDER chip, to hand them back to the AI.

    Guns

    Weapons only fire with someone at the station. Cannons and missiles run dry and the gunner walks to the Ammo Bay for shells. Click an enemy room to focus fire on it; click it again to fire at will.

    Bridge

    The Bridge is your command room and sets how fast command energy fills. Crewed: +25%. Empty: normal rate. Wrecked: −40%, and your guns lose focus fire and pick targets at random until it is rebuilt.

    Commands

    Energy fills over time and doubles in the last minute. Pick a card, then a room. Keys 1–4 pick cards, Space pauses against the AI, Esc cancels.